For Launcha Libre, we came up with something like this. I sit down with the team and make sure we all agree on what’s going to be in the game. In my case, I always start with a simple list of overall game features. No matter the project, preparation is key. I didn’t have to do a lot of research, like I normally do. This game was the 3rd in the series so I already knew where I was going with the UI.
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